Have you ever been mindlessly doodling in your notebook during a meeting? You draw a box. You draw some more boxes. You draw some boxes inside those boxes - before you know it, you’ve got something of a confusing mess.
What if someone made you play through it?
NextFaze originally created Fathomless in 72 hours for the Ludum Dare Game Jam #48. The theme of this hackathon was “Deeper and Deeper”. While we were pretty happy with our scores and feedback, the main concern was that the game was that it was too hard. After the jam, we decided to put some more effort into the game and release it as a full mobile title. We added touch controls for mobile, added more levels (and easier levels!), a tutorial and fixed a handful of bugs.
You can still play the LDJam version (shorter than the published version and no mobile support) for free here.